TreeAction.afterDraw

Called after each drawImpl call of any node in the tree, so supplying children nodes before their parents.

This might not be called if the node is offscreen. If you need to find all nodes, try beforeResize.

  1. void afterDraw(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)
    class TreeAction
    void
    afterDraw
    (,
    Rectangle space
    ,
    Rectangle paddingBox
    ,
    Rectangle contentBox
    )
  2. void afterDraw(Node node, Rectangle space)

Parameters

node Node

Node that's about to be drawn.

space Rectangle

Space given for the node.

paddingBox Rectangle

Padding box of the node.

contentBox Rectangle

Content box of teh node.

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