Construct a new node.
Switch focus towards a specified direction.
Switch to the previous or next focused item
Disable this node.
Draw this node as a root node.
Draw this node at the specified location from within of another (parent) node.
Draw this node.
Enable this node.
Hide the node.
Check if the node is hovered.
Check if this node is disabled.
Checks if the node is disabled, either by self, or by any of its ancestors. Updated when drawn.
Get the current style.
Queue an action to perform within this node's branch.
Remove this node from the tree before the next draw.
Recalculate the minimum node size and update the minSize property.
Ditto
Show the node.
Toggle the node's visibility.
Recalculate the window size before next draw.
This node defines a single style, style, which also works as a default style for all other nodes. However, rather than for that, the purpose of this style is to define the convention of style being the node's default, idle style.
Check if the node is hidden.
Set the visibility
Check if this node is hovered.
Get the current theme.
Set the theme.
Represents a node's layout
Node core constructor parameters, to be passed from node to node.
Node core constructor parameters, to be passed from node to node.
If true, mouse focus will be disabled for this node, so mouse signals will "go through" to its parents, as if the node wasn't there. The node will still detect hover like normal.
Layout for this node.
Minimum size of the node.
If true, this node will be removed from the tree on the next draw.
Tree data for the node. Note: requires at least one draw before this will work.
Reload styles for the node. Triggered when the theme is changed.
Represents a Fluid node.