TreeAction.afterInput

Hook that triggers after processing input. Useful if post-processing is necessary to, perhaps, implement fallback input.

Warning: This will **not trigger** unless afterTree is overrided not to stop the action. If you make use of this, make sure to make the action stop in this method.

class TreeAction
void
afterInput
()

Parameters

keyboardHandled bool

If true, keyboard input was handled. Passed by reference, so if you react to input, change this to true.

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