TreeAction

A class for iterating over the node tree.

Members

Functions

afterDraw
void afterDraw(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)
void afterDraw(Node node, Rectangle space)

Called after each drawImpl call of any node in the tree, so supplying children nodes before their parents.

afterDrawImpl
void afterDrawImpl(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)

internal

afterInput
void afterInput(bool keyboardHandled)

Hook that triggers after processing input. Useful if post-processing is necessary to, perhaps, implement fallback input.

afterResize
void afterResize(Node node, Vector2 viewportSpace)

Called after a node is resized.

afterResizeImpl
void afterResizeImpl(Node node, Vector2 viewport)
Undocumented in source. Be warned that the author may not have intended to support it.
afterTree
void afterTree()

Called after the tree is drawn. Called before input events, so they can assume actions have completed.

afterTreeImpl
void afterTreeImpl()
Undocumented in source. Be warned that the author may not have intended to support it.
beforeDraw
void beforeDraw(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)
void beforeDraw(Node node, Rectangle space)

Called before each drawImpl call of any node in the tree, so supplying parent nodes before their children.

beforeDrawImpl
void beforeDrawImpl(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)

internal

beforeResize
void beforeResize(Node node, Vector2 viewportSpace)

Called before a node is resized.

beforeResizeImpl
void beforeResizeImpl(Node node, Vector2 viewport)
Undocumented in source. Be warned that the author may not have intended to support it.
beforeTree
void beforeTree(Node root, Rectangle viewport)

Called before the tree is drawn. Keep in mind this might not be called if the action is started when tree iteration has already begun.

beforeTreeImpl
void beforeTreeImpl(Node root, Rectangle viewport)
Undocumented in source. Be warned that the author may not have intended to support it.
clearSubscribers
void clearSubscribers()

Remove all event handlers attached to this tree.

filterAfterDraw
bool filterAfterDraw(Node node)

Determine whether beforeDraw and afterDraw should be called for the given node.

filterAfterTree
bool filterAfterTree()

Determine whether beforeTree and afterTree should be called.

filterBeforeDraw
bool filterBeforeDraw(Node node)

Determine whether beforeDraw and afterDraw should be called for the given node.

filterBeforeTree
bool filterBeforeTree()

Determine whether beforeTree and afterTree should be called.

inStartNode
bool inStartNode()
inTree
bool inTree()
started
void started()

Called whenever this action is started — added to the list of running actions in the LayoutTree or TreeContext.

stop
void stop()

Stop the action.

stopped
void stopped()

Called whenever this action is stopped by calling stop.

subscribe
void subscribe(Subscriber!() subscriber)
Undocumented in source. Be warned that the author may not have intended to support it.

Variables

generation
int generation;

Keeps track of the number of times the action has been started or stopped. Every start and every stop bumps the generation number.

startNode
Node startNode;

Node to descend into; beforeDraw and afterDraw will only be emitted for this node and its children.

toStop
bool toStop;

If true, this action is complete and no callbacks should be ran.

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