- drawChildren
deprecated void drawChildren(void delegate(Node) @(safe) painter)
Iterate over every child and perform the painting function. Will automatically remove nodes queued for removal.
- drawImpl
void drawImpl(Rectangle , Rectangle area)
Undocumented in source. Be warned that the author may not have intended to support it.
- filterChildren
auto filterChildren()
List children in the space, removing all nodes queued for deletion beforehand.
- hoveredImpl
bool hoveredImpl(Rectangle , Vector2 )
Undocumented in source. Be warned that the author may not have intended to support it.
- opOpAssign
void opOpAssign(T nodes)
- pickStyle
inout(Style) pickStyle()
Undocumented in source. Be warned that the author may not have intended to support it.
- resizeImpl
void resizeImpl(Vector2 available)
Undocumented in source. Be warned that the author may not have intended to support it.
- shallowScrollTo
Rectangle shallowScrollTo(Node , Vector2 , Rectangle , Rectangle childBox)
Undocumented in source. Be warned that the author may not have intended to support it.
- NodeAlign (from fluid.structs)
enum NodeAlign via public
import fluid.structs : NodeAlign, NodeParams, Layout;
Undocumented in source.
- NodeParams (from fluid.structs)
struct NodeParams via public
import fluid.structs : NodeAlign, NodeParams, Layout;
Node core constructor parameters, to be passed from node to node.
- Layout (from fluid.structs)
struct Layout via public
import fluid.structs : NodeAlign, NodeParams, Layout;
Represents a node's layout
- Align (from fluid.structs)
enum NodeAlign via public
import fluid.structs : Align = NodeAlign, Params = NodeParams;
Undocumented in source.
- Params (from fluid.structs)
struct NodeParams via public
import fluid.structs : Align = NodeAlign, Params = NodeParams;
Node core constructor parameters, to be passed from node to node.
- __anonymous
mixin DefineStyles!("style", q{ Style.init })
This node defines a single style, style, which also works as a default style for all other nodes. However,
rather than for that, the purpose of this style is to define the convention of style being the node's default,
idle style.
- tree
LayoutTree* tree;
Tree data for the node. Note: requires at least one draw before this will work.
- layout
Layout layout;
- toRemove
bool toRemove;
If true, this node will be removed from the tree on the next draw.
- ignoreMouse
bool ignoreMouse;
If true, mouse focus will be disabled for this node, so mouse signals will "go through" to its parents, as
if the node wasn't there. The node will still detect hover like normal.
- minSize
auto minSize;
Minimum size of the node.
- theme
inout(Theme) theme [@property getter]
- theme
Theme theme [@property setter]
- isHidden
bool isHidden [@property getter]
Check if the node is hidden.
- isHidden
bool isHidden [@property setter]
- opEquals
bool opEquals(Node otherNode)
Undocumented in source. Be warned that the author may not have intended to support it.
- show
This show()
- hide
This hide()
- disable
This disable()
- enable
This enable()
- backend
inout(FluidBackend) backend()
Undocumented in source. Be warned that the author may not have intended to support it.
- backend
FluidBackend backend(FluidBackend backend)
Undocumented in source. Be warned that the author may not have intended to support it.
- io
alias io = backend
Undocumented in source.
- toggleShow
void toggleShow()
Toggle the node's visibility.
- remove
void remove()
Remove this node from the tree before the next draw.
- isHovered
bool isHovered [@property getter]
Check if this node is hovered.
- isDisabled
inout(bool) isDisabled()
Check if this node is disabled.
- isDisabledInherited
bool isDisabledInherited()
Checks if the node is disabled, either by self, or by any of its ancestors. Updated when drawn.
- queueAction
void queueAction(TreeAction action)
Queue an action to perform within this node's branch.
- updateSize
void updateSize()
Recalculate the window size before next draw.
- draw
void draw()
Draw this node as a root node.
- _focusPrevNext
void _focusPrevNext(FluidInputAction actionType)
Switch to the previous or next focused item
- _focusDirection
void _focusDirection(FluidInputAction action)
Switch focus towards a specified direction.
- draw
void draw(Rectangle space)
Draw this node at the specified location from within of another (parent) node.
- resize
void resize(LayoutTree* tree, Theme theme, Vector2 space)
Recalculate the minimum node size and update the minSize property.
- resizeImpl
void resizeImpl(Vector2 space)
- drawImpl
void drawImpl(Rectangle paddingBox, Rectangle contentBox)
- hoveredImpl
bool hoveredImpl(Rectangle rect, Vector2 mousePosition)
Check if the node is hovered.
- ImplHoveredRect
alias ImplHoveredRect = implHoveredRect
Undocumented in source.
- implHoveredRect
mixintemplate implHoveredRect()
Undocumented in source.
- pickStyle
inout(Style) pickStyle()
- toString
string toString()
Undocumented in source. Be warned that the author may not have intended to support it.
import fluid;
// A vspace will align all its content in a column
vspace(
label("First entry"),
label("Second entry"),
label("Third entry"),
);
// hspace will lay out the nodes in a row
hspace(
label("One, "),
label("Two, "),
label("Three!"),
);
// Combine them to quickly build layouts!
vspace(
label("Are you sure you want to proceed?"),
hspace(
button("Yes", delegate { }),
button("Cancel", delegate { }),
),
);
This is a space, a basic container for other nodes.
Nodes are laid in a column (vframe) or in a row (hframe).
Space only acts as a container and doesn't implement styles and doesn't take focus. It's very useful as a helper for building layout, while Frame remains to provide styling.