Label

A label can be used to display text on the screen.

Styles:

  • style = Default style for this node.

Constructors

this
deprecated this(BasicNodeParam!index sup, string text)

Initialize the label with given text.

this
this(NodeParams params, string text)
Undocumented in source.
this
deprecated this(NodeParams params)
Undocumented in source.

Members

Functions

disableWrap
This disableWrap()

Set wrap on for this node.

drawImpl
void drawImpl(Rectangle outer, Rectangle inner)
Undocumented in source. Be warned that the author may not have intended to support it.
enableWrap
This enableWrap()

Set wrap off for this node

pickStyle
inout(Style) pickStyle()
Undocumented in source. Be warned that the author may not have intended to support it.
resizeImpl
void resizeImpl(Vector2 available)
Undocumented in source. Be warned that the author may not have intended to support it.

Mixins

__anonymous
mixin DefineStyles
Undocumented in source.
__anonymous
mixin ImplHoveredRect
Undocumented in source.

Variables

isWrapDisabled
bool isWrapDisabled;

If true, the content of the label should not be wrapped into new lines if it's too long to fit into one.

text
Text!Label text;

Text of this label.

Inherited Members

From Node

NodeAlign (from fluid.structs)
enum NodeAlign via public import fluid.structs : NodeAlign, NodeParams, Layout;
Undocumented in source.
NodeParams (from fluid.structs)
struct NodeParams via public import fluid.structs : NodeAlign, NodeParams, Layout;

Node core constructor parameters, to be passed from node to node.

Layout (from fluid.structs)
struct Layout via public import fluid.structs : NodeAlign, NodeParams, Layout;

Represents a node's layout

Align (from fluid.structs)
enum NodeAlign via public import fluid.structs : Align = NodeAlign, Params = NodeParams;
Undocumented in source.
Params (from fluid.structs)
struct NodeParams via public import fluid.structs : Align = NodeAlign, Params = NodeParams;

Node core constructor parameters, to be passed from node to node.

__anonymous
mixin DefineStyles!("style", q{ Style.init })

This node defines a single style, style, which also works as a default style for all other nodes. However, rather than for that, the purpose of this style is to define the convention of style being the node's default, idle style.

tree
LayoutTree* tree;

Tree data for the node. Note: requires at least one draw before this will work.

layout
Layout layout;

Layout for this node.

toRemove
bool toRemove;

If true, this node will be removed from the tree on the next draw.

ignoreMouse
bool ignoreMouse;

If true, mouse focus will be disabled for this node, so mouse signals will "go through" to its parents, as if the node wasn't there. The node will still detect hover like normal.

minSize
auto minSize;

Minimum size of the node.

theme
inout(Theme) theme [@property getter]

Get the current theme.

theme
Theme theme [@property setter]

Set the theme.

isHidden
bool isHidden [@property getter]

Check if the node is hidden.

isHidden
bool isHidden [@property setter]

Set the visibility

opEquals
bool opEquals(Node otherNode)
Undocumented in source. Be warned that the author may not have intended to support it.
show
This show()

Show the node.

hide
This hide()

Hide the node.

disable
This disable()

Disable this node.

enable
This enable()

Enable this node.

backend
inout(FluidBackend) backend()
Undocumented in source. Be warned that the author may not have intended to support it.
backend
FluidBackend backend(FluidBackend backend)
Undocumented in source. Be warned that the author may not have intended to support it.
io
alias io = backend
Undocumented in source.
toggleShow
void toggleShow()

Toggle the node's visibility.

remove
void remove()

Remove this node from the tree before the next draw.

isHovered
bool isHovered [@property getter]

Check if this node is hovered.

isDisabled
inout(bool) isDisabled()

Check if this node is disabled.

isDisabledInherited
bool isDisabledInherited()

Checks if the node is disabled, either by self, or by any of its ancestors. Updated when drawn.

queueAction
void queueAction(TreeAction action)

Queue an action to perform within this node's branch.

updateSize
void updateSize()

Recalculate the window size before next draw.

draw
void draw()

Draw this node as a root node.

_focusPrevNext
void _focusPrevNext(FluidInputAction actionType)

Switch to the previous or next focused item

_focusDirection
void _focusDirection(FluidInputAction action)

Switch focus towards a specified direction.

draw
void draw(Rectangle space)

Draw this node at the specified location from within of another (parent) node.

resize
void resize(LayoutTree* tree, Theme theme, Vector2 space)

Recalculate the minimum node size and update the minSize property.

resizeImpl
void resizeImpl(Vector2 space)

Ditto

drawImpl
void drawImpl(Rectangle paddingBox, Rectangle contentBox)

Draw this node.

hoveredImpl
bool hoveredImpl(Rectangle rect, Vector2 mousePosition)

Check if the node is hovered.

ImplHoveredRect
alias ImplHoveredRect = implHoveredRect
Undocumented in source.
implHoveredRect
mixintemplate implHoveredRect()
Undocumented in source.
pickStyle
inout(Style) pickStyle()

Get the current style.

toString
string toString()
Undocumented in source. Be warned that the author may not have intended to support it.

Examples

// Label takes just a single argument: the text to display
auto myLabel = label("Hello, World!");

// You can access and change label text
myLabel.text ~= " It's a nice day today!";

// Text will automatically wrap if it's too long to fit, but you can toggle it off
myLabel.isWrapDisabled = true;

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