- blocksInput
bool blocksInput()
Undocumented in source. Be warned that the author may not have intended to support it.
- checkIsPressed
bool checkIsPressed()
Check if the node is being pressed. Performs action lookup.
- focus
void focus()
Change the focus to this node.
- focusImpl
bool focusImpl()
Handle keyboard and gamepad input if no input action did.
- focusInDirection
void focusInDirection(FluidInputAction actionType)
Undocumented in source. Be warned that the author may not have intended to support it.
- focusInDirectionBool
bool focusInDirectionBool(FluidInputAction action)
Undocumented in source. Be warned that the author may not have intended to support it.
- focusPreviousOrNext
void focusPreviousOrNext(FluidInputAction actionType)
Undocumented in source. Be warned that the author may not have intended to support it.
- focusPreviousOrNextBool
bool focusPreviousOrNextBool(FluidInputAction actionType)
Undocumented in source. Be warned that the author may not have intended to support it.
- hoverImpl
bool hoverImpl(HoverPointer )
Undocumented in source. Be warned that the author may not have intended to support it.
- isHovered
bool isHovered()
Undocumented in source. Be warned that the author may not have intended to support it.
- keyboardImpl
bool keyboardImpl()
Undocumented in source. Be warned that the author may not have intended to support it.
- mouseImpl
void mouseImpl()
Handle mouse input if no input action did.
- opEquals
bool opEquals(Object other)
Undocumented in source. Be warned that the author may not have intended to support it.
- resizeImpl
void resizeImpl(Vector2 space)
Undocumented in source. Be warned that the author may not have intended to support it.
Represents a general input node.