InputNode.mouseImpl

Handle mouse input.

Usually, you'd prefer to define a method marked with an InputAction enum. This function is preferred for more advanced usage.

Only one node can run its mouseImpl callback per frame, specifically, the last one to register its input. This is to prevent parents or overlapping children to take input when another node is drawn on top.

class InputNode(Parent : Node)
protected override
void
mouseImpl
()

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