CompositeTexture.drawAlign

Draw onscreen parts of the texture using the new backend.

  1. void drawAlign(CanvasIO canvasIO, Rectangle rectangle, Color tint)
    struct CompositeTexture
    void
    drawAlign
    (,
    Rectangle rectangle
    ,
    Color tint = Color(0xff, 0xff, 0xff, 0xff)
    )
  2. void drawAlign(FluidBackend backend, Rectangle rectangle, Color tint)

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