fluid ~master (2025-03-22T14:27:06.5478146)
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CompositeTexture.drawAlign
fluid
text
CompositeTexture
Draw onscreen parts of the texture.
void
drawAlign
(CanvasIO canvasIO, Rectangle rectangle, Color tint)
void
drawAlign
(FluidBackend backend, Rectangle rectangle, Color tint)
struct
CompositeTexture
void
drawAlign
(
FluidBackend
backend
,
Rectangle
rectangle
,
Color
tint
=
Color
(0xff, 0xff, 0xff, 0xff)
)
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Draw onscreen parts of the texture.