CompositeTexture.upload

Update the texture of a given chunk using its corresponding image.

  1. void upload(FluidBackend backend, size_t i, Vector2 dpi)
    struct CompositeTexture
    @trusted
    void
    upload
    (,
    size_t i
    ,
    Vector2 dpi
    )
  2. void upload(CanvasIO canvasIO, size_t index, Vector2 dpi)

Meta