Copy the text, clear ownership and texture.
Reset the texture, destroying it and replacing it with a blank.
Draw the text.
Draw the text.
Generate the textures, if not already generated.
Set new bounding box for the text.
Set new bounding box for the text; wrap the text if it doesn't fit in boundaries.
Get the size of the text.
If true, enables optimizations for frequently edited text.
Indent width, in pixels.
Node owning this text struct.
Range assigning slices of text to styles by index. A single text can have up to 256 different styles.
Texture generated by the struct.
Underlying text.
Draws text: handles updates, formatting and styling.