MapSpace.this

Construct the space. Arguments are either nodes, or positions/vectors affecting the next node added through the constructor.

  1. this(NodeParams params, T children)
    class MapSpace
    this
    (
    T...
    )
    (
    NodeParams params
    ,)
    if (
    !T.length ||
    is(T[0] == Vector2)
    ||
    is(T[0] == DropVector)
    ||
    is(T[0] == Position)
    ||
    is(T[0] : Node)
    )
  2. this(BasicNodeParam!index params, T children)

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