I/O input handling system to trigger the action, for example HoverIO or FocusIO. May be null.
Number assigned by the I/O system. May be used to fetch a resource from the I/O system if it supported.
ID of the action to handle.
If true, this is an active action. Most event handlers is only interested in active handlers; they indicate the event has changed state (just pressed, or just released), whereas an inactive action merely means the button or key is down.
True if the action was handled, false if not.
Handle an input action.
This method should not be called for nodes for which blocksInput is true.