Tombstones are used to ensure textures are freed on the same thread they have been created on.
Tombstones are kept alive until the texture is explicitly destroyed and then finalized (disowned) from the main
thread by a periodically-running TextureReaper. This is necessary to make Fluid safe in multithreaded
environments.
Tombstones are used to ensure textures are freed on the same thread they have been created on.
Tombstones are kept alive until the texture is explicitly destroyed and then finalized (disowned) from the main thread by a periodically-running TextureReaper. This is necessary to make Fluid safe in multithreaded environments.