Struct that maintains a registry of all allocated textures. It's used to finalize textures once they have been
marked for destruction. This makes it possible to mark them from any thread, while the reaper runs only on the main
thread, ensuring thread safety in OpenGL backends.
Struct that maintains a registry of all allocated textures. It's used to finalize textures once they have been marked for destruction. This makes it possible to mark them from any thread, while the reaper runs only on the main thread, ensuring thread safety in OpenGL backends.