fluid v0.7.0 (2024-10-02T21:53:39Z)
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CompositeTexture.drawAlign
fluid
text
CompositeTexture
Draw onscreen parts of the texture.
struct
CompositeTexture
void
drawAlign
(
FluidBackend
backend
,
Rectangle
rectangle
,
Color
tint
=
color
("#fff")
)
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Draw onscreen parts of the texture.