Get the backend for this texture. Doesn't work after freeing the tombstone.
Get texture size as a vector.
Destroy this texture. This function is thread-safe.
DPI value of the texture.
Draw this texture.
Update the texture to match the given image.
Get the size the texture will occupy within the viewport.
Dots per inch for the X and Y axis. Defaults to 96, thus making a dot in the texture equivalent to a pixel.
Format of the texture.
Width and height of the texture, **in dots**. The meaning of a dot is defined by dpiX and dpiY
GPU/backend ID of the texture.
If relevant, the texture is to use this palette.
Tombstone for this texture
Width and height of the texture, **in dots**. The meaning of a dot is defined by dpiX and dpiY
Image or texture can be rendered by Fluid, for example, a texture stored in VRAM.
Textures make use of manual memory management. See TextureGC for a GC-managed texture.