StyledText.generate

Generate the textures, if not already generated.

  1. void generate(Vector2 position)
  2. void generate(CanvasIO canvasIO, Vector2 position)
  3. void generate(R chunks)
  4. void generate(Vector2 dpi, R chunks)
    struct StyledText(StyleRange = TextStyleSlice[])
    @trusted
    void
    generate
    (
    R
    )
    (
    Vector2 dpi
    ,)

Parameters

chunks R

Indices of chunks that need to be regenerated.

dpi Vector2

DPI for the texture. Defaults to legacy backend's DPI.

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