StyledText.generate

Generate the textures, if not already generated.

  1. void generate(Vector2 position)
  2. void generate(CanvasIO canvasIO, Vector2 position)
    struct StyledText(StyleRange = TextStyleSlice[])
    void
    generate
  3. void generate(R chunks)
  4. void generate(Vector2 dpi, R chunks)

Parameters

position Vector2

Position of the text; If given, only on-screen chunks will be generated.

canvasIO CanvasIO

Canvas I/O to get DPI and clip area from.

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