Node builder for ResolutionOverride. It is a template, accepting the base node type (like resolutionOverride!Frame) or another node builder (for example resolutionOverride!hframe).
This node sets a static resolution for its content, ignoring (overriding) whatever layout was assigned by its parent.
ResolutionOverride forcefully changes the resolution a node is drawn in, overriding layout hints. This is useful if Fluid's graphical output is transformed as a post-process step that demands a specific output size. This is commonly the case with Raylib's RenderTexture, or Parin's resolution lock.
Note that scaling Fluid's output as a post-process step will reduce quality, likely making text blurry. It remains useful for pixel art-style applications with bitmap fonts, but for other usecases, check with the CanvasIO system provider if it supports scaling. For Raylib, you can use fluid.raylib.RaylibView.scale.