HoverPointerAction.runInputAction

Run an input action on the currently hovered node, if any.

For this to work, HoverIO this pointer operates on must also support ActionHoverIO.

  1. bool runInputAction(InputActionID actionID, bool isActive)
    class HoverPointerAction
    bool
    runInputAction
    (,
    bool isActive = true
    )
  2. bool runInputAction(bool isActive)

Parameters

actionID InputActionID

ID of the action to run.

isActive bool

"Active" status of the action.

Return Value

Type: bool

True if the action was handled, false if not.

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