The device should call this every frame an input event associated with the pointer occurs. This will be
when a mouse button is pressed, every frame a finger touches the screen, or when a gesture recognized
by the device or system is performed.
Event to emit.
The event is usually considered "active" during the frame the action is "released". For example,
user stops holding a mouse button, or a finger stops touching the screen.
Emit an event through the pointer.
The device should call this every frame an input event associated with the pointer occurs. This will be when a mouse button is pressed, every frame a finger touches the screen, or when a gesture recognized by the device or system is performed.