InputEventCode.ioID

ID for the I/O interface representing the input device. The I/O interface defines a code for each event it may send. This means the I/O ID along with the event code should uniquely identify events.

An I/O system can create and emit events that belong to another system in order to simulate events from another device, however this scenario is likely better handled as a separate binding in ActionIO.

struct InputEventCode
IOID ioID;

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