Create an input event which should never activate any input action. For propagation
purposes, this event always counts as handled.
The usual purpose of this event is to prevent input actions from running, assuming
the ActionIO system's logic stops once an event is handled. For example,
fluid.io.hover.HoverPointerAction emits this event when it is ordered to run an input
action, effectively overriding ActionIO's response.
Create an input event which should never activate any input action. For propagation purposes, this event always counts as handled.
The usual purpose of this event is to prevent input actions from running, assuming the ActionIO system's logic stops once an event is handled. For example, fluid.io.hover.HoverPointerAction emits this event when it is ordered to run an input action, effectively overriding ActionIO's response.