FocusChain.wasInputHandled

If a node inside FocusChain triggers an input event (for example a keyboard node, like a keyboard automaton), another node inside may handle the event. This property will be set to true after that happens.

This status is reset the moment this frame is updated again.

class FocusChain
const
bool
wasInputHandled
()

Return Value

Type: bool

True, if an input action launched during the last frame was passed to a focused node and handled.

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