If a node inside FocusChain triggers an input event (for example a keyboard node,
like a keyboard automaton), another node inside may handle the event. This property
will be set to true after that happens.
This status is reset the moment this frame is updated again.
If a node inside FocusChain triggers an input event (for example a keyboard node, like a keyboard automaton), another node inside may handle the event. This property will be set to true after that happens.
This status is reset the moment this frame is updated again.