Raylib5Backend.alphaImageShaderCode
class Raylib5Backend
enum alphaImageShaderCode = 
q{
        #version 330
        in vec2 fragTexCoord;
        in vec4 fragColor;
        out vec4 finalColor;
        uniform sampler2D texture0;
        uniform vec4 colDiffuse;
        void main() {
            // Alpha masks are white to make them practical for modulation
            vec4 texelColor = texture(texture0, fragTexCoord);
            finalColor = vec4(1, 1, 1, texelColor.r) * colDiffuse * fragColor;
        }
    };
  
		fluid backend raylib5 Raylib5Backend 
		destructorsfunctionsmanifest constants 
	 
	
Shader code for alpha images.