FocusRecurseAction

Undocumented in source.

Members

Functions

beforeDraw
void beforeDraw(Node node, Rectangle )
Undocumented in source. Be warned that the author may not have intended to support it.

Variables

excludeStartNode
bool excludeStartNode;
Undocumented in source.

Inherited Members

From TreeAction

startNode
Node startNode;

Node to descend into; beforeDraw and afterDraw will only be emitted for this node and its children.

toStop
bool toStop;

If true, this action is complete and no callbacks should be ran.

stop
void stop()

Stop the action

beforeResize
void beforeResize(Node root, Vector2 viewportSpace)

Called before the tree is resized. Called before beforeTree.

beforeTree
void beforeTree(Node root, Rectangle viewport)

Called before the tree is drawn. Keep in mind this might not be called if the action is started when tree iteration has already begun.

beforeDraw
void beforeDraw(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)
void beforeDraw(Node node, Rectangle space)

Called before each drawImpl call of any node in the tree, so supplying parent nodes before their children.

beforeDrawImpl
void beforeDrawImpl(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)

internal

afterDraw
void afterDraw(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)
void afterDraw(Node node, Rectangle space)

Called after each drawImpl call of any node in the tree, so supplying children nodes before their parents.

afterDrawImpl
void afterDrawImpl(Node node, Rectangle space, Rectangle paddingBox, Rectangle contentBox)

internal

afterTree
void afterTree()

Called after the tree is drawn. Called before input events, so they can assume actions have completed.

afterInput
void afterInput(bool keyboardHandled)

Hook that triggers after processing input. Useful if post-processing is necessary to, perhaps, implement fallback input.

Meta