ScrollInputHandle

Undocumented in source.

Constructors

this
this(ScrollInput parent)
Undocumented in source.

Members

Functions

drawImpl
void drawImpl(Rectangle paddingBox, Rectangle contentBox)
Undocumented in source. Be warned that the author may not have intended to support it.
isFocused
bool isFocused()
Undocumented in source. Be warned that the author may not have intended to support it.
isHovered
bool isHovered()
Undocumented in source. Be warned that the author may not have intended to support it.
isPressed
bool isPressed()
Undocumented in source. Be warned that the author may not have intended to support it.
mouseImpl
void mouseImpl()
Undocumented in source. Be warned that the author may not have intended to support it.
resizeImpl
void resizeImpl(Vector2 space)
Undocumented in source. Be warned that the author may not have intended to support it.
whileDown
void whileDown()
Undocumented in source. Be warned that the author may not have intended to support it.

Manifest constants

minimumLength
enum minimumLength;
Undocumented in source.

Mixins

__anonymous
mixin makeHoverable
Undocumented in source.
__anonymous
mixin enableInputActions
Undocumented in source.

Variables

justPressed
bool justPressed;

True if the handle was pressed this frame.

length
double length;

Length of the handle.

parent
ScrollInput parent;
Undocumented in source.
startMousePosition
Vector2 startMousePosition;

Position of the mouse when dragging started.

startScrollPosition
float startScrollPosition;

Scroll value when dragging started.

Inherited Members

From Node

NodeAlign (from fluid.structs)
enum NodeAlign via public import fluid.structs : NodeAlign, Layout;
Undocumented in source.
Layout (from fluid.structs)
struct Layout via public import fluid.structs : NodeAlign, Layout;

Node parameter for setting the node layout.

Align (from fluid.structs)
enum NodeAlign via public import fluid.structs : Align = NodeAlign;
Undocumented in source.
Extra
class Extra
Undocumented in source.
tree
LayoutTree* tree;

Tree data for the node. Note: requires at least one draw before this will work.

layout
Layout layout;

Layout for this node.

tags
TagList tags;

Tags assigned for this node.

toRemove
bool toRemove;

If true, this node will be removed from the tree on the next draw.

ignoreMouse
bool ignoreMouse;

If true, mouse focus will be disabled for this node, so mouse signals will "go through" to its parents, as if the node wasn't there. The node will still detect hover like normal.

minSize
auto minSize;

Minimum size of the node.

theme
inout(Theme) theme [@property getter]

Get the current theme.

theme
Theme theme [@property setter]

Set the theme.

style
inout(Style) style [@property getter]

Current style, used for sizing. Does not include any changes made by when clauses or callbacks.

isHidden
bool isHidden [@property getter]

Check if the node is hidden.

isHidden
bool isHidden [@property setter]

Set the visibility

opEquals
bool opEquals(Node otherNode)
Undocumented in source. Be warned that the author may not have intended to support it.
show
This show()

Show the node.

hide
This hide()

Hide the node.

disable
This disable()

Disable this node.

enable
This enable()

Enable this node.

backend
inout(FluidBackend) backend()
Undocumented in source. Be warned that the author may not have intended to support it.
backend
FluidBackend backend(FluidBackend backend)
Undocumented in source. Be warned that the author may not have intended to support it.
io
alias io = backend
Undocumented in source.
toggleShow
void toggleShow()

Toggle the node's visibility.

remove
void remove()

Remove this node from the tree before the next draw.

isHovered
bool isHovered [@property getter]

Check if this node is hovered.

isDisabled
inout(bool) isDisabled()

Check if this node is disabled.

isDisabledInherited
bool isDisabledInherited()

Checks if the node is disabled, either by self, or by any of its ancestors. Updated when drawn.

queueAction
void queueAction(TreeAction action)

Queue an action to perform within this node's branch.

resizePending
bool resizePending()

True if this node is pending a resize.

updateSize
void updateSize()

Recalculate the window size before next draw.

draw
void draw()

Draw this node as a root node.

_focusPrevNext
void _focusPrevNext(FluidInputAction actionType)

Switch to the previous or next focused item

_focusDirection
void _focusDirection(FluidInputAction action)

Switch focus towards a specified direction.

draw
void draw(Rectangle space)

Draw this node at the specified location from within of another (parent) node.

resize
void resize(LayoutTree* tree, Theme theme, Vector2 space)

Recalculate the minimum node size and update the minSize property.

resizeImpl
void resizeImpl(Vector2 space)

Ditto

drawImpl
void drawImpl(Rectangle paddingBox, Rectangle contentBox)

Draw this node.

hoveredImpl
bool hoveredImpl(Rectangle rect, Vector2 mousePosition)

Check if the node is hovered.

ImplHoveredRect
alias ImplHoveredRect = implHoveredRect
Undocumented in source.
implHoveredRect
deprecated mixintemplate implHoveredRect()
Undocumented in source.
pickStyle
Style pickStyle()

Get the current style.

reloadStyles
void reloadStyles()

Reload style from the current theme.

toString
string toString()
Undocumented in source. Be warned that the author may not have intended to support it.

From FluidHoverable

mouseImpl
void mouseImpl()

Handle mouse input on the node.

isDisabled
inout(bool) isDisabled()

Check if the node is disabled. mixin makeHoverable to implement.

isHovered
bool isHovered()

Check if the node is hovered.

asNode
inout(Node) asNode()

Get the underlying node.

inputActionImpl
bool inputActionImpl(InputActionID id, bool active)

Handle input actions. This function is called by runInputAction and can be overriden to preprocess input actions in some cases.

runInputAction
bool runInputAction(InputActionID action, bool active)

Run input actions.

runInputAction
bool runInputAction(bool active)
Undocumented in source. Be warned that the author may not have intended to support it.
runMouseInputActions
bool runMouseInputActions()

Run mouse input actions for the node.

makeHoverable
mixintemplate makeHoverable()
Undocumented in source.
enableInputActions
mixintemplate enableInputActions()
Undocumented in source.

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