fluid ~master (2025-03-22T14:27:06.5478146)
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Image.this
fluid
types
Image
Create an alpha mask.
this
(Color[] rgbaPixels, int width, int height)
this
(PalettedColor[] palettedAlphaPixels, int width, int height)
this
(ubyte[] alphaPixels, int width, int height)
struct
Image
pure nothrow
this
(
ubyte
[]
alphaPixels
,
int
width
,
int
height
)
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Image
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Format
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area
canvasSize
clear
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get
paletteColor
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size
toRGBA
toString
viewportSize
variables
alphaPixels
dpiX
dpiY
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palette
palettedAlphaPixels
revisionNumber
rgbaPixels
width
Create an alpha mask.