FluidBackend.isRepeated

If true, the given gamepad button has been virtually pressed again, through a long-press.

  1. bool isRepeated(KeyboardKey )
  2. int isRepeated(GamepadButton button)
    interface FluidBackend
    const
    int
    isRepeated

Return Value

Type: int

0 if no controller had a button repeat this frame, or number of the controller.

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